![]() ![]() I'll fix it in the next update.)Ĭollisions (Note: This will be the next update after I release the multiple block/indicator update) (Note: This is due to the way I'm saving/loading chunks. There is a bug that displaces the chunks incorrectly if you push up/down at the start or right when the left of the screen is on a border of a chunk. If not, then it might be a while until I have a fix.) If you can look through my code and find why, it would be much appreciated. (Note: For some reason it's only when you start out moving left. There is a glitch that sometimes shows up when you start out moving left where the loaded chunks jump to the right. On top of that, I added some code so that the player changes direction when you push left/right!īlock placement/removal (only dirt currently but that'll be easy to fix) I was having a bit of trouble detecting which chunk you are clicking in, but I worked it out! I also added a thing where the player's arm points at the mouse. Click set version and type in a number in the form x.y or x.y.z or x.y.z.Sorry for not having an update on Tuesday, but I was having issues with block placement and removal.If you are happy continue, if not go back and change options.Otherwise, Click run and test it in a test world.If you want to do an advanced build go to those instructions now.Repeat steps 6 - 11 until you have added all the blocks you require.Set display name to what you want it to be called in the inventory. ![]() Set resource name to one of the names of the resource (will use that texture).Select that block and then click edit block.Click add new block and give it an allowed name. ![]()
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